Creative Strategy
- Competitor and market research
- Creative hypothesis development
- Hook and narrative development
- Scriptwriting and visual storytelling
- Test planning with UA specialists
- Performance-informed iteration
PERFORMANCE CREATIVE FOR MOBILE GAMES
I develop performance-focused concepts, scripts, production briefs, and creative iterations for mobile game advertising. My hands-on background in Unreal Engine helps me turn marketing hypotheses into clear, executable video creatives.
Currently applying this creative production background to independent, compliant paid user acquisition testing in gaming.
Independent professional portfolio. I do not represent my current or former employers through this website.
ABOUT
I began as a 3D artist and moved into advertising as a 3D Motion Designer, producing game creatives in Unreal Engine from scripts and briefs prepared by creative producers.
This production background gave me a practical understanding of visual storytelling, gameplay presentation, animation workflows, production constraints, and the details required to turn an idea into a finished advertising asset.
I later transitioned into the Creative Producer role. Today, I research competitors, develop concepts and scripts, prepare production briefs, coordinate execution, review creatives, analyze results with UA specialists, and plan new iterations based on performance data.
EXPERTISE
SELECTED IMPACT
Public claims are intentionally limited to non-confidential information. Exact budgets, product names, internal metrics, and unpublished materials are not disclosed.
EXPERIENCE
ChillBase · March 2026 — Present
Develop performance-oriented advertising concepts for mobile games, write scripts and production briefs, coordinate creative execution, review work-in-progress materials, analyze results with the UA team, and prepare iterations of successful concepts.
ChillBase · August 2024 — March 2026
Produced mobile game advertising creatives in Unreal Engine from approved scenarios and existing gameplay builds. Participated in gameplay capture, brainstorming, AI-assisted production, and execution of high-performing creative materials.
HOOKS · September 2023 — August 2024
Produced 3D advertising content with a focus on animation, visual storytelling, and performance-oriented video formats.
Admax · May 2023 — January 2024
Created 3D motion design content for advertising based on marketing briefs and production requirements.
IT STEP Academy Uzbekistan · February 2023 — June 2023
Taught Autodesk Maya and practical 3D production principles.
October 2021 — May 2023
Created 3D assets for games, marketplaces, and 3D printing, including game characters and client-directed production work.
SHOWREEL
This showreel contains publicly shareable work created by me as a 3D Motion Designer before I transitioned into the Creative Producer role.
The featured advertising creatives were produced from scripts and briefs provided by creative producers. My contribution focused on 3D motion design and production execution.
EXPERIENCE SCOPE
I produced and adapted creative assets intended for these advertising environments. I did not personally manage campaigns or advertising budgets on these platforms.
WORKFLOW
Review competitor advertising, market patterns, player motivations, and previous performance data.
Define the audience insight, hook, creative angle, and expected user response.
Turn the hypothesis into a clear scenario, timing structure, references, gameplay requirements, and production task.
Coordinate execution, answer production questions, review work in progress, and protect the original concept.
Check pacing, readability, visual storytelling, gameplay presentation, technical quality, and platform requirements.
Review results with UA specialists, identify successful elements, and prepare new variations or test hypotheses.
TOOLS
Used for creative research, concept exploration, script and hook development, visual prototyping, video generation, reference preparation, and production workflow support.
PARTNERSHIP
I am expanding from performance creative production into independent affiliate media buying and paid user acquisition testing.
My starting approach is intentionally focused: one gaming offer, one market, one traffic source, original creative assets, transparent tracking, and controlled test budgets.
CONTACT
I am open to conversations with gaming affiliate networks, game studios, and advertisers looking for original performance creative production and carefully structured paid acquisition tests.
Or reach me by email: [email protected]
Available for remote collaboration.